Mapping

I made a few maps for Star Trek Elite Force 2 a looooong time ago. But most of them were never released, or only to a small group of people. So I’ve decided that by the end of next week I should go and pack all my maps I deem publishable. And of course upload them ;)

A small list:

  • Glasswars (my very first map, small but very funny)
  • Glassmaze (I talked about this map for a while, try sorting on February 2011)
  • Lightning
  • Maze (a hedge maze with a sniper tower, somewhat functioning AI, I’m quite proud of it)
  • Mshot (already up for download here: http://www.moddb.com/games/star-trek-elite-force-ii/addons/mshot)
  • Skybox
  • testmap1
  • testwater
  • Warehouse (won’t upload this since this was mainly me messing around with the lightning in someone else’s map)

In a few days expect screenshots and, since I have an exam week upcoming (vector math FTW *sighs*) the downloads will come after that.

Edit: Screenshots! :D I was horrible with textrues now that I look back haha!

The mines inside a pancake.

Oh this is going to be interpreted soooo wrong :P
Some of you might know that I play Lord of the Rings Online, a lot. And, with so many projects, an idea popped up so I wrote it down:

Oolas <my character, born in Lindon, has lived in Bree for most of his life. He is an elf ‘with a sense of humor’
He ventures out, running errands, seeking knowledge and helping people (with not much success)

Ok, two screenshots of the same tower mess. In an edit I pasted a few extra. The story should not interfere with the fellowship so expect a lot of messing around in Ered Luin, the Shire and Bree. With all the emotes (emotional animations) being able to sit under a keybind its a matter of keybinding, finding a spot. And someone to help maybe. And then start pressing the keys in correct order :P This kind of series can be released more quickly since I’m stuck with the level/animations.
Monotowny (walibi machinima) is (still) almost done. Haven’t had much time *cough* LOTRO *cough* ;)

To the fridge, and beyond!

The first to chapters of the original Walibi comic (http://www.theworldofwalibi.com/comics/episode-01) have been edited so much cleaner dialogue instead of the weird translations. This first part has been distributed to the voice actors for discussion and testing. If it weren’t for school bugging me (for one increased activity on this is because I have to present this blog somehow as a portfolio!) I would have finished building Monotowny.

Today I also worked on the Kinect tutorial for a while. And its almost done! Problem is I have to go trough a couple of other tutorials, because the one I made did not exactly focus on getting the animations to work. More like, decompile character, edit character, put it back ingame. The tiny “apply kinect MOCAP to it and put back into the game”  part seems to be missing. :P You can see the QC file I use in the last part, made by Noesis Interactive, here: http://pastebin.com/4itpPLqt

Now on to the procrastination part:

Video Game High School Episode 2

ASDF 5

SazzyAgain’s VC Eurovision Sweepstake 2010

Drama in Belgium

Ok enough of that, spend your time productively you lazy…. (No idea if I’m talking to myself our you ;) )

So, tomorrow… Writing an argument/plea about the change that people now can become famous even without talent (for school). Gaining money (aka work). Staring at package log (I ordered The Hobbit). Making math homework.

A subject we have at school atm. Is Simulation Technology. Its s summary for 2D vector math. And its difficult. The theory part anyway, programming exercises are quite fun (although challenging)

My results of the practical exercises are:  Here and Here  (click on the picture and then on Download on the right) :D Math, hell yea! :P