Animations are done, filming starts tomorrow!!!

I’m worrying about how I’m going to do some scenes but I’ll figure that out tomorrow.

EDIT: The method I used for animating non NPC’s has its limitations.

For example, if you spawn a helicopter (console command: give npc_helicopter )(also I suggest you try out give npc_strider; its fun) it will hover around the place you were looking at when issuing the command. But if you try to move the helicopter (because you found out its making a terrible noise the closer it’s getting) it will fly back to that point.

To use this as an advantage do the following:

  • Disable the AI
  • Move the helicopter to a start point (spawn point = end point)
  • Get your camera into position and start recording
  • Enable AI
  • Watch the helicopter move to the end point.
  • Stop recording.

Voillá! A simple animation by messing with console commands and a stubborn helicopter.


2 responses to “finaly…

  1. First of all, great looking site you have here and great post too. I would like to keep up with your posts but having problem subscribing to your rss.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s