Animations are done, filming starts tomorrow!!!
I’m worrying about how I’m going to do some scenes but I’ll figure that out tomorrow.
EDIT: The method I used for animating non NPC’s has its limitations.
For example, if you spawn a helicopter (console command: give npc_helicopter )(also I suggest you try out give npc_strider; its fun) it will hover around the place you were looking at when issuing the command. But if you try to move the helicopter (because you found out its making a terrible noise the closer it’s getting) it will fly back to that point.
To use this as an advantage do the following:
- Disable the AI
- Move the helicopter to a start point (spawn point = end point)
- Get your camera into position and start recording
- Enable AI
- Watch the helicopter move to the end point.
- Stop recording.
Voillá! A simple animation by messing with console commands and a stubborn helicopter.