As expected I messed up the pitch, so my game idea wasn’t chosen. Not that I cared much, I knew I was going to mess it up. I can’t forcibly talk about something in front of people. That was one of the reasons I dropped idea 2 on my list (see previous post) and took number 3. I get really nervous, forget half of what I wanted to say and race trough it like an F1 car…. Now me and someone who got trough paired up and we have to explain his idea a bit further and put it into a business model (what platform we want it to be on and money related things)
We have to pitch this next week and if we get chosen we somehow get to create a team around us with other students. Then its onto actual development :O In the case that we don’t get chosen we get integrated in other people’s teams.
- Sprint 1: Proof of Concept, at the end we have to show that we can somehow make the actual product.
- Sprint 2: Pitchable product, we should have the project done up to a point where it can be pitched to potential publishers
- Sprint 3: Showable product, the game should be > 80% done up to this point and have all the major features such as game mechanics/assets etc.
- Sprint 4: Releasable product, the game should be ready to go from closed beta to release.
We learn to do this by getting lectures in the development method SCRUM, from what I read at https://en.wikipedia.org/wiki/Scrum_%28development%29 it should be pretty interesting.
Also I started learning Unity, it is suggested for a couple of courses, and Design3 just happens to be a group with lots of Unity courses 😀 Following tutorials and trying to get my first assignment done with it in under 4 days…. wohooo 😛